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PRIMA’S OFFICIAL
STRATEGY GUIDE


This game has received the
following rating from the ESRB
primagames.com
®
 ™

Contents
Introduction . . . . . . . . . . . . . . . . . . . . 2
The Land of Perathia . . . . . . . . . 2
Cast of Characters . . . . . . . . . . 4
How to Use This Book . . . . . . . 4
Items and Powers . . . . . . . . . . . . . . . 5
Items . . . . . . . . . . . . . . . . . . . . . . 5
Elemental Powers . . . . . . . . . . . . 8
Creatures of the Realms. . . . . . . . . 14
Universal Creatures . . . . . . . . . 14
Water Creatures . . . . . . . . . . . . 16
Earth Creatures . . . . . . . . . . . . . 17
Fire Creatures . . . . . . . . . . . . . . 18
Air Creatures . . . . . . . . . . . . . . 19
Death Creatures . . . . . . . . . . . . 19
Combat Data . . . . . . . . . . . . . . 21
Basic Strategies . . . . . . . . . . . . . . . . 22
Combat Tactics . . . . . . . . . . . . . 22
Other Important Tips . . . . . . . . 25
Starting Out . . . . . . . . . . . . . . . . . . 27
The Next Two Powers . . . . . . . . . . 31
Earth Power, Water Power . . . . . . . 39
Revisiting Earth and Fire . . . . . . . . 53
Back to the Earth Realm . . . . . . . . 67
Complete Two Realms . . . . . . . . . . 73
The Start of Air, the End of Earth . 81
Completing the Air Realm. . . . . . . 92
The Great Obsidian Hunt and the
Life Realm . . . . . . . . . . . . . . . . . . . 102
The Realm of Death . . . . . . . . . . . 112
Area Entrances and Exits and
Obsidian Locations . . . . . . . . . . . . 122
Area Entrances and Exits . . . . 122
Obsidian Locations . . . . . . . . . 124
Steve Honeywell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system
without written permission from Prima Games. Prima Games is a division of
Random House, Inc.
Senior Product Manager: Jennifer Crotteau
Senior Project Editor: Christy L. Curtis
© 2004 Microsoft Corporation. All rights reserved. Microsoft, Azurik, Rise of
Perathia, Xbox, and the Xbox logos are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries/regions.
All products and characters mentioned in this book are trademarks of their respective
companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and
“RP” are copyrighted works and certification marks owned by the Entertainment Software
Association and the Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rating icons be self-
applied or used in connection with any product that has not been rated by the ESRB.
For information regarding whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply
to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-37414
Library of Congress Catalog Card Number: 2001097003
Prima thanks everyone at Microsoft, namely Matt Stipes and Melethia Campbell.


PRIMA’S OFFICIAL STRATEGY GUIDE
Introduction
The Land of Perathia
erathia is a place of magic and beauty, where the elements of Earth, Air, Fire, Water, Life, and
Death are harnessed for the benefit of all. A powerful guardian rules each element and oversees its
respective realm. Six powerful Disks, one for each realm, hold the forces of the Elemental Realms.
Hundreds of years ago, the Death Disk was lost, dooming Perathia to eventual decay and chaos.
The Lore Guardians, who oversee Perathia and battle the forces of darkness, help to stem that chaos.
P
One such guardian is Azurik, the newest addition to the Lore
Guardians. While Azurik trains in the ways of the Elemental
Powers, he meets Balthazar, an older, more experienced guardian.
Balthazar challenges him to a battle in which Azurik holds his own.
Enraged, Balthazar calls on elemental forces, but the leader of the
Lore Guardians, Eldwyn, stops him.
The Elemental Disks keep the realms in
check and in order.
Enraged at being scolded by
his superior, Balthazar hurls his
Axion staff at a wall in the
training room. The wall
shatters, and when the dust
clears, Balthazar finds the
missing Death Disk. Unable to
control his desire for power,
Balthazar takes the Disk home.
Azurik is the newest Lore Guardian.
Although he is young, he learns quickly
and shows much promise.
Azurik and Balthazar practice, but
Balthazar takes the combat a little
too seriously.
Balthazar's staff
shatters a wall in
the training room.
Behind the
shattered wall sits
the Death Disk,
missing for
hundreds of years.
That evening while meditating, a terrifying guest, the Death Guardian, visits Balthazar. The
Death Guardian searches Balthazar's mind to discover what he truly desires. Although Balthazar tries
to fight, he is powerless against so great a creature. Balthazar's greatest desire is power, which the
Death Guardian promises him. He tells Balthazar he must bring the other five Elemental Disks to the
Death Guardian to earn greater power.
2
INTRODUCTION
The Death Guardian
searches Balthazar's mind.
The Death Guardian gives
Balthazar power. Now
Balthazar must retrieve the
five Elemental Disks.
Later, while Azurik and Eldwyn talk in the Temple of Elements, Balthazar arrives. Eldwyn sees that
Balthazar is possessed and acts to stop him. Without experience to know what to do, Azurik reaches for
his Axion and moves to attack. But Balthazar is too fast and attacks first, sending a huge bolt of power
at the young Lore Guardian. Eldwyn jumps into its path, saving Azurik at the cost of his own life.
Possessed by the Death Guardian,
Balthazar prepares to steal the
Elemental Disks.
Balthazar attacks Eldwyn and Azurik.
Eldwyn's quick action protects Azurik, but
costs him his own life.
The attack in the temple causes additional problems. The energy disrupts the five Elemental Disks,
and they each shatter into four pieces. The Fragments are hurled to the edges of the Elemental Realms.
Perathia is doomed to chaos unless Azurik can locate, reassemble, and restore the Disks to their proper
positions in the temple. With Eldwyn dead and Balthazar under the Death Guardian's control, only
Azurik remains. But the massive cataclysm in the temple stripped him of his Elemental Powers. Virtually
unarmed and facing a huge task, Azurik must set about saving his world from its greatest threat.
The Elemental Disks
shatter from the release
of great energies.
The Disk Fragments fly
to the four corners of
Perathia. Only Azurik
has the skill, knowledge,
and will to retrieve them.
3


PRIMA’S OFFICIAL STRATEGY GUIDE
Cast of Characters
Azurik
As the last Lore Guardian, the
protection of Perathia falls solely on
Azurik's shoulders.
This is you, the only remaining Lore Guardian.
Armed initially only with your Axion staff, travel
through the six Elemental Realms to rediscover your
powers and find the 20 pieces of the Disks. To do so,
face and defeat each Elemental Guardian that
watches over the realms.
Balthazar
Even before he met the Death Guardian,
Balthazar was prone to rages and rash actions.
Eldwyn
A former Lore Guardian specializing in martial skills,
Balthazar was always a worry to his master, Eldwyn.
With the power of the Death Guardian, Balthazar is
even more powerful and capable in battle. Although the
Death Guardian drove Balthazar insane, it also gave
him tremendous strength and Elemental Powers
beyond that of mortal men.
No longer as capable in battle as he once was, Eldwyn's
great wisdom and knowledge makes him powerful.
The leader of the Lore Guardians, Eldwyn has protected
Perathia for over a century. While his combat skills have
declined, he has an unparalleled knowledge of the land
and the Elemental Realms. Eldwyn dies in Balthazar's
attack in the Temple of Elements, but you hear this
ancient Lore Guardian's voice when you access the
many Deluvian Oracles in the Elemental Realms.
How to Use This Book
his is a complete guide to the Elemental Realms of Perathia. You find exactly what you need
to recover each power and locate every piece of the shattered Elemental Disks.
In Perathia, there are many places to explore and investigate. This book contains everything
necessary to complete the quest. It contains guidelines for fighting the various creatures, information on
each one's vulnerabilities and what they tend to drop when killed, the locations of the many
Obsidians, and specific hints for traversing each Elemental Realm. Everything you need to know,
from your first steps in the Water Realm to the final confrontation in the Death Realm, is included.
4
T
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